(Yeah I wish we could fight our own nodes as well. That would really take the fun out of it tbh) But that might also maybe put TOO much power in the hands of the rift builder, and take away the last bit of guessing/personal flavor, reducing the whole process to what is essentially a sort of trial-and-error math problem. ![]() And I don't think many players will risk letting her get another 50% BB-meter and therefore her BB3, just to have her take off 20% of her health (12% of which WILL be regenerated anyways due to her getting the regular regen regardless of timing).Īnd on top of all that is that all the Sekhmets + a decent amount of meter gain makes the possibility of her killing herself with her sa even less of a problem, because she'll most likely have at least one stack of Blessing anyways when it happens, letting her at least stall JUST a bit more time, but maybe doing more if there's 3+ stacks of it. I have a lot of special cooldown so in reality she can reuse SL after 7 seconds, but AI's usually don't use the same move that quickly right after another + the chance of the situation being so that exactly in those last 3 seconds neither fighter is in a combo, especially so shortly after her getting 50% blockbuster meter, is VERY slim. The BB3 for obvious reasons in this situation. The three Sekhmets for the Blessing they give, as well as being I think the core of Eliza's moveset on offense. ![]() With this it only takes 7 seconds for her to get back the 20% instead of needing the full 10 seconds. I'd been thinking whether she should have Scarlet Ladies or Chaos Banish, but I felt that it was most important that she gets back her lost health (and more, due to SL giving another 12% health with regular regen on top of the needed 20% from the Heavy regen) as quickly as possible. before the Heavy Regen from the first one runs out, thus taking off a second 20% of her health, but this time without giving her the 10 second heavy regen to make up for it) are really big when controlled by AI, which is exactly the "problem" you describe with the Eliza on Peacock master. Only one because if she's got more, the chances of using them too soon after one another (i.e. With this modifier that's going to work in her favor as she's gonna gain bb-meter like crazy and maybe even BB3 right out of a combo when being blocked, forcing the opponent to play more aggressively, increasing the risk of making a mistake, which in this case might lead to a guaranteed 10 second doom.įor Mummy I have the BB3, the three Sekhmet BB's and then Scarlet Ladies as her only special move. Eliza is known for not having the best AI so she gets blocked a lot when attacking. I think this is also a very good fit for the Fire boss node because this is its modifier for all elements: "Hits quickly build blockbuster-meter if the opponent is blocking". I feel like SS-M really screws up people's combos, giving Eliza more survivability and more openings to BB3, but with CoK combined with Pharaomones the opponent is basically gonna be Cursed all the time (especially on the water, air and light top node because those all give the defending fighters buffs for being hit), making the BB3 Doom almost guaranteed to be inflicted when she gets to use it and giving the opponent much less of a chance of surviving the doom with a Final Stand or Blessing. For catas I'm using Doomsday and Pharaohmones for sure, but I'm still kinda in doubt between Super Slo-Mo or Curse of Knowledge for the third one. I plan on eventually replacing Bloodbath with Stand Out. That's kinda what I'm trying to build as well, but with Mummy, Velvet and Bloodbath. SO because she has huge HP and Scarlet because she tends to Bleed herself lol. I open Blood Oath to my Stand Out and Scarlet Viper. Yup, probably we notice how dumb Eliza AI work, BUT of course the concern will be there when she / AI has a BB3 ready. I found Ritual Sacrifice / Meter one is a more threatening defense. Worry not my friend, just use Shekmet's Unblockable Charge and voila! You got the opening to attack. ![]() For example, when she Tag In or she is on the 2nd slot or 3rd (with Meter ready thanks to Ritual Sacrifice), you just immediately spam any Sekhmet on your enemy. Why Eliza so satisfying to use? Because of how her Sekhmet works with her endless combo. Why? The way it built, gives her enough Meter Gain to essentially cause an endless combo. Personally, from the player perspective, I found Ritual Sacrifice is more useful for Eliza. It is not like asking which MA for Doublicious, which the answer is always Chaos. Second, Eliza MA is pretty much "personal" you know.
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